Mwse silverlock org4/5/2024 WB users can copy the shortcut to the Apps folder in the MOPY folder to have the SKSE binary available in WB as well.Īlternately you can add the SKSE64Loader.exe file to your Steam library using the Add a Game button on the lower left. MO2 users will find the loader already recognized by MO2 and a binary shortcut to the loader already created for you. No worries about left over filesĪgain, just like the quick and dirty method, you will need to make a shortcut to the SKSE64loader.EXE file, and use it to start your game from now on. and when it comes time to update, simply uncheck the present skse64-scripts archive in favor of the new version. This method works with Vortex, MO2, or WB. Now simply install the archive using which ever manager you are using. Name or rename the created archive SKSE64-Scripts for ease of recognition. Right click on the scripts folder and create an archive using your preferred software. Within the skse64_2_00_17 folder open the data folder and you will see the scripts folder. Here is the other method, in many ways even simpler than the quick and dirty approach. Smarter because a single mouse click disables SKSE64, and two clicks can completely remove the scripts permanently. (Just like any other manually installed mod). The alternative is to archive the SKSE64 scripts, and install them as a mod using your preferred manager. Not the end of the world, but not very smart. Very simple to install, but if you ever wanted to remove SKSE64 for testing, or for a clean re-installation you would basically need to delete the scripts folder and then validate your game files. SKSE uses custom scripts to inject itself into the game, and perform it's functions. Quick, or Smart.Īllow me to explain the difference. Now I mentioned two methods of completing this installation. X:/Steam/SteamApps/Common/Skyrim Special Edition (Where X: is your game drive) DLL files as indicated, and copy them to your SSE game folder typically located at. (again, your versions will vary depending on when you download) Open the skse64_2_00_17 folder, and then open the second skse64_2_00_17 folder contained inside to get to the files. First navigate to your download folder and extract the archive to a folder using your Preferred archive software. InstallationInstallation of SKSE64 is very simple, you basically need to copy and paste a few files. (build will vary depending on when you download) Look for the line labeled Current SE build 2.0.17, and click on the underlined link 7z archive to begin the download. The SKSE64 version will depend on when you read this - at the time the following was posted it was version 2.0.17 For more details see his entire guide in the link above or watch a video located down below. Otherwise you could try to discard current INI-files, run the vanilla launcher once to reconfigure and then see if SKSE64 can detect them correctly.Īgain, caution: running your game without skse64 will update your game and that matters for reasons previously statedįrom Pinned Topics SKSE64 Installation by Avrieīelow you'll find the steps in text version from Avrie's guide. If you can run the game without SKSE64, then they are most certainly registered. The most common reason for this is that SKSE64 isn't detecting your INI-files for some odd reason. Installation VIDEO by GamerPoets for MO2 (and Vortex) That's why we turn off auto updates during our initial set-up.īecause it can cause such a mess that you either have to track it down or in the case of skse64 being updated by the silverlock team, you then have to wait for the mod authors to update their mods. Go to each mod and see if they have been updated and update accordingly. Recently () RaceMenu was updated: the following info is on the RaceMenu page: Once you find out which mods depend on SKSE64 then go to each mod page and read all the info.ī) RaceMenu was recently Updated and this will fix many problems for those who did not read the following info: NEED MORE INFO ON INSTALLING SKSE64? SEE THE "INSTALLATION" SECTION Note: Only update each mod if you are using the latest version of SKSE64 OTHERWISE your game will not launch properly. dll file and those will be the mods that you also must update or remove until that mod author updates them. SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins Now find the Plugins folder which is located here: ~Properties > Local Files > Browse Local Files ~Right click The Elder Scrolls V: Skyrim Special Edition (listed on LH side) ~Your Steam Library where you launch most of your games If you don't know where the folder is Go to If you do not have the mod Address Library (btw make sure you get it) installed and recently updated SKSE64 and want to know which mods depend on SKSE64 to launch properly check here: Make sure you are using SKSE64 and NOT SKSE (SKSE64 = SSE) SKSE = LE or Oldrim)Ĭheck for mods (in your load order) that depend on SKSE64
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